:: VMX FRIENDS :: 6FU:: ATA :: B2R :: GVS :: RFJ :: TTM :: TD :: VRT :: XFR ::

 
::VMX CONTESTS::
SIG SHOOTOUT
::MX vs ATV Tools ::
TOOLS @ TUTS
::MX vs ATV Tracks ::
MVA FACTORY
MX vs. ATV CENTRAL
TRACKMASTERS
::MX vs. ATV forums::
MX vs. ATV CENTRAL
VMX-RACING
:: MCM2::
AMANN DESIGNS
JACK'S JUNKYARD R.I.P
MAUI COOLS
MDX RACING
MCM FACTORY
MCM2 ZONE
MCM LINKS
SKY MX DESIGNS
TRACKSTATS
TWISTED SKINS
TWISTED DIRT
VIRTUAL DIRT
::MCM2 FORUMS::
ATA
TWISTED DIRT
VMX_D-Dubs
VMX RACING
XFR
::MCM2 TUTORIALS::
EASY BERMS BY REV
MAUI COOLS
MAX SHADOWS
MOTOBOSS
PROBABILITY MAPS
RAINBOW
TWISTED DIRT
::MCM2 OBJECTS::
VMX OBJECTS
MCM FACTORY
HC DESIGN
TWISTED DIRT
::MCM2 CO-TEAMS::
GVS
TTM
::OTHER::
459 Productions
BFMANIA
STEEL DESIGN
:04/12/07:

NOTICE.

Just in case anyone actually stopped by, I do realize that the forums are F.U.B.A.R and have been in contact with my webhost in an attemt to import a database backup. For several reasons beyond my control I was unable to restore the database myself and I am now waiting for their admin to attempt a restore. I am told this will happen within 48 hours.............fingers crossed ;)

:10/08/06:
After months (LITERALLY) of deliberation an tweaking VMX_krazyman821 (aka, our buddy Noel) has finally releaseD his first natinal for MVA . An awesome euro style layout, rich textures and object placment by FnF_Phil make this track an outstanding release.

Hey all,it's me KXKrazyman821 from the MCM2 trackmaking days.This will be my first release for this game but I have been working on tracks since this game came out.About this track.I have been working on this map a little at a time since March(I have a bad habit of working on 3-5 tracks at a time)and its finally done.


Click the Pic to Download "Northeast MX Park ".
 

:07/31/06:

Whew, been a long, long time since an update. I really expected the release of MX vs ATV to get all of the "established" track makers back in the game...and it did, for about one track each! For whatever reason most of us just aren't feeling it......

Which leads me to this, seems our team mate and good friend Jon (VMX_GravityX2) decided to knock the dust off from dillo and whip up some MCM2 tracks for us. I hadn't run any laps in MCM2 since MVA came out. Not that I was running any MVA laps either. Anyway, with the release of these two tracks from Jon I am back in the MCM2 saddle. Not only did I run lots of laps on both of Jon's releases I also ran some laps on some of my old time favorites, Dave Ü, OCR_Dirtfool,VMX_O_R etc. Good fun to be sure and I may even dig out the old MCM2 tools and build somthing myself.

So, without further ado, 2 new MCM2 tracks from creator VMX_GravityX2. I really enjoyed both tracks but I'm gonna pick "Invisible Image" as my favorite, it's a really well thought out Nat with a decidedly O_R feel to it.


Made this for all you MCM2 junkies still keeping this old game alive. I got bored one day and
thought I'd dust off my editor and Photoshop and whip up something. No vegetation shadows/object
shadows because Dillo2 still fails
to cooperate with me, so oh well. If you don't like it, delete it.


Click the Pic to Download "Invisible Image".
 

Another new one for you junkies out their. This one is a bit longer. Abouth 2mins or so.
Overcast type skycube in this one, with some nice textures if I do say so myself. Again,
no veg or object shadows. Those aren't really important to me anyways. Might take a couple go
'rounds to get used to the flow.
Hope you guys enjoy. I have a third nat in the works as well.

Click the Pic to Download "Depressive Territory".

:03/20/06:
:: MX vs. ATV Unleashed by Beenox Studios - retail v1.0.1 patch ::

Gameplay:
* Crash involving saved profile has been addressed
* Crash involving one of the challenges has been addressed
* Added controller support to navigate through menu screens

Visual:
* Rider and vehicle now accurately depict dirt accumulating when applicable
* Rider and Bike shadows are clearly visible
* User created tracks' mini maps now appear correctly

Unleashed Editor:
* Fog setting have been adjusted
* Supermoto activity was added
* Support for placement friction maps was added
* Support for placement of Eco was also added
:03/13/06:
MVA track Release

This is my first attempt at an MVA track. I learned a lot with this one that I will incorporate in my next track. It is a fairly simple SX with some KILLER whoops. Throttle/ clutch control is a must in them. Watch the inside ruts in the corners and the braking bumps. ;-)

The whole track flows together very well. I tried to make it similar to an AMA track and I think it turned out pretty well. My next one will be more technical. Until then download & enjoy . Lap times are around 1:05-1:10 so far.

CLICK THE PIC TO DOWNLOAD

:03/13/06:
MVA track Release

Well here's my first release for MvA and I hope everyone loves it. It is basically my dream track (hense the name "Reverie").

It's super rutted so it's not for the faint of heart. I spent alot of time on it ... 3 weeks on and off on the disp, 1 week on the texs and another week on the object placement.

The AI rides like crap on it, but whats new ay?


CLICK THE PIC TO DOWNLOAD

:02/06/06:
MVA track Release
This track is similar to the style I did with "LOAM" but this time it's "sand". Bumpy and rutted but still almost wfo.

The idea here was to make the best of the unique MVA physics while still keeping it semi wfo.

Big thanks to Crucify, MXGOD, VMX_SKYmx99, MX45, garasake, VMX_krazyman821 and Ratax for their invaluable comments and suggestions during beta testing.

CLICK THE PIC TO DOWNLOAD

:: VMX FRIENDS :: 6FU:: ATA :: B2R :: GVS :: RFJ :: TTM :: TD :: VRT :: XFR ::

 
 
 

 

SHYLA